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However, the same applies to mimesis.You can be a killer in the bloody mysteries kakoynibud in virtual reality, and selecting the "rat" the largest gun caliber knock brains Mr. bad guy. Chronic exposure to an interactive virtual world can carry quite dramatically colored experience for consumers.Children today are immersed in the world of computer games and soon will be able to communicate with each other in three-dimensional web. In the case of computer games has recorded a representative sample of cases of "virtual dependency." Mark Griffiths, of the Department of Psychology University of Nottingham, England, in the book of 1995entitled "Technological dependence," cites data that 7% of children aged 12-16 years playing computer games 30 hours a week. On the other chtolibo they do not have time. We can distinguish the dependence of the first and second order. Dependent 1st order feel elated while playing.They love to play teams in the network, receive positive reinforcement from the group when they become winners, and that is their principal. Computer for them - a means to gain social rewards. That is, it is the children who actually use computer games for their development and socialization.Their relationship is like depending on the easel and brushes to draw young fans or depending on the gym young sports fans. Dependent 2nd order - are the real victims of the "virtual dependency." They use the computer to escape from chegolibo in their lives, and their attachment to the car - a symptom of deeper problems."Virtual dependence" can lead to social and emotional isolation, mental disorders, and information overload, to individualism and alienation.On the other hand, the virtual reality has a clear advantage over traditional forms of knowledge transfer - a shift from passive observation boleemenee to interact with computer developments to participate in them, to the active form of art and art therapy.Virtual reality can improve the value of experience in artificial than real. This is possible not because they allowed fewer errors, but because they are download the film AKB0048
and allowed in vitro.Virtual reality becomes a mediator between perception and real-world experience, as well as a new opportunity to people to interact with each other. This use of artificial reality is as important economically as it is its "practical" application. People increasingly are products of artificial experience.Experience theater, novels, movies and television, video games and the Internet, replace part of the interaction in the real world, is a significant part of our lives. However, in an environment of teachers and psychologists, fears about the destructive influence of computer technology on the psyche of children today are very strong.Authors of articles in many national and international journals argue that the development of technology - especially the Internet and video games - the number of children with severe behavioral problems, impaired intellectual development and the capacity for social adaptation.Some authors argue that industrial civilization has download the film AKB0048
and destroyed all items accepted before the community, and now we live among the degraded and agonizing teenagers who have a soul there is nothing left.